Which means I can destroy the competition. The multi-player in this game is purely gun on gun, no stupid ass kill streaks, all purpose sniper rifles, no lag cutter shot guns, no drop-shotting try-hards, no infamous Blops lag, just pure gun play. Seriously, what happened Treyarch, how did you guys screw up so bad with Blops 2. You can actually rush around and get great scores, in the two hours I have played on April.15, I can throughly say I had more fun playing WaW than the 3 and a half days I have playing Black ops 2. I actually ended up having a truck load of fun, I mean I was so excited with how good the game runs and from the lack of modern Call of Duty BS, this game is where it's at.
I was nervous about coming back and running into hackers, well luckily I didn't play against any. Well I just played a couple of hours of this game, why was I playing it? because Black ops 2 is complete and utter trash. So, like many others, I have returned to CoD4 and will remain there until Modern Warfare 2 comes out, which I hope can replicate the strengths and success of that game because for my time, CoD4 just doesn't cut it, no matter how visually impressive and grand it all is. It is a matter of taste to a point but I found the game more frustrating due to technical reasons, less intense as an on-line experience, less flowing and less fun and it is not down to me "losing", because I don't mind that so much. And this is the problem CoD5 is not good enough, different enough, slick enough or engaging enough to even stand as an equal of Modern Warfare, and that applies across the board. In a nutshell though, I always seemed to be playing the game thinking that I could be using this time to play CoD4. The perks are OK but the "air strike" function was a lot less effective than in CoD4 while conversely the dogs are just too effective and are only fun when they are yours (thanks to them I got a 23-streak, a 24-1 game and a 15-0 game, all on my first day of playing that shouldn't be right!). The use of tanks adds variety to the game and I suppose their pros/cons balance out. The spawning was also an issue the smaller maps in particular seemed to constantly put you directly in front of other players, or too close together as a team. I know some glitches will always exist but these ones seemed common and really easy to access. Players would float into the sky, easily disappear under the map and other such examples.
#Call of duty world at war ps3 full#
I was surprised as well to find that, playing it many months after release, how full of annoying quirks the game was. Some are almost too big and, in team games, I never really got that sense of intensity that I do on CoD4. At the start I thought the maps were great as they generally are bigger and more complex, however this quickly flipped round as I got used to them. In CoD5 they are less so and I didn't come to like them as much, and not just because of the WW2 setting. On CoD4 the weapons feel meaty and they have a tangible presence it is hard to describe but the contrast is clear. The guns of course are different and feel a lot more basic and even as I levelled up, they didn't seem to "feel" right. It took me a minute to get used to the differences. I wanted to get into the online games "proper". The zombie mode is a nice idea that adds to the game but I didn't get into it and probably didn't give it a chance to grow on me. That said I did still enjoy the levels but I did find that there were only one or two that I would return to. I much preferred the level structure where the focus is smaller, rather than you as part of an army.
The comparative simplicity of the CoD4 battles made them more engaging, with CoD5, it all just felt too frantic and random more realistic of war I suppose but less fun to play. However, as a player, I found it almost too big and I recognise that this is personal taste speaking here, because some will love that. I played the game first, without trying it on co-op or anything and I must say that visually it is very impressive and tense. As with CoD4 the game operates on two levels the game itself and the multiplayer. I let the release go by and, aside from noticing fewer people on CoD4 (and a lot of them being really good now), I didn't think much about it until someone lent me their copy for a few weeks. I had played the beta version of the multiplayer ahead of release and something about it had prevented me getting excited. CoD5 was the big new release last year and I had seen all the message board debate about it for some time before that.